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How to Play

The Basics

Several teams vie for control of a university campus. Anyone with an @stanford.edu e-mail address can create an account and join a team. There is a limit of one account per player -- creating additional accounts may result in the player being banned from the game. Each player is assigned a small number of troops, which they can move around the map and conquer territories for their team. During each turn, players have several hours to give orders to their troops. At the end of the turn, all of the orders are processed. The team that conquers all the territories wins. Turns are processed once a day at 11:59 PM NEW TURN SCHEDULE -- see blog.stanfordturf.com for updates beginning on Sunday, February 24.

Placing Troops

Players may place troops in any territory controlled by their team. This happens immediately and is visible to all players, even those on other teams. A territory is controlled by a team if that team has at least one troop on that territory. Should that troop leave the territory, they will lose control of it. Only one team may occupy a territory at a given time.

Ordering Troops Around

Players can order their troops to either MOVE to a friendly or ATTACK a hostile connected territory. Territories are considered connected if they share are adjacent and are within the same continent (see below). Connections between continents are denoted with a small black line. Any remaining troops will DEFEND a territory from possible attack.

How Turns are Processed

1. All MOVE orders are processed first. Troops arriving in a territory count as defenders for that territory for upcoming battles during the turn. They do not defend the territory they are leaving.
2. ATTACKs are processed next.

Bonuses

Every player starts out with two troops. After every turn, players get additional "reinforcements" to place on the map.

  1. PARTICIPATION BONUS: Every player gets one troop each turn by default
  2. CONQUEST BONUS: If a team successfully takes a territory from another team (and holds it), then every player on that team gets an additional troop. Note that taking unoccupied territories (including territories vacated right before an attack) do not count as conquests. The exception is if two teams attack an unoccupied territory at the same time.
  3. TERRITORY BONUS: Each teams gets 4 times the number of territories they control as a bonus. This is distributed randomly among the players.
  4. ELIMINATION BONUS: Eliminating another team from a game results in a bonus of two times the number of players on the opposing team. This bonus is distributed randomly among the eliminating team.
  5. CONTINENT BONUS: Teams can get bonuses by controlling certain sets of territories. Continent bonuses will gradually escalate over time. This bonus is distributed randomly among players on the occupying team. The current bonuses are:
    Border ColorNameTroop Bonus
    Shopping and Medical 70
    Athletics 70
    Escondido 70
    Campus East 175
    Campus South 140
    Lake Lagunita Territories 140
    Campus West 140
    Campus Center 245